Unreal Engine C++ Developer
Email: [email protected]GitHub | LinkedIn | Telegram
Core: C++, Unreal Engine 4/5, Game Tools development, Systems and gameplay development, Audio processing, Multithreading techniques, Third-party libraries integration, Optimization and profiling
Familiar: Perforce, Git, PHP, SQL Databases, ASP.NET
Concurrents — Tools development
Development of Unreal Engine tools for cloud streaming of game content. The tasks included creating tools for visualization, extending the editor functionality, integrating libraries, multi-threaded parallelization, optimization.
2021 — Current
Self-employed — Plugins development
Development of various open-source plugins for Unreal Engine, including Runtime Audio Importer, Runtime Files Downloader, etc. Also mobile game development as an example of using these plugins.
2020 — Current
Freelance — Web development
Development of scripts and websites using a stack of PHP, MySQL, JS.
2018 — 2020
Runtime Archiver plugin for Unreal Engine. Cross-platform archiving and unarchiving directories and files.
Android Native plugin for Unreal Engine that makes it easy to call Java functions via JNI.
Audio Analysis Tools
Audio Analysis Tools plugin for Unreal Engine. Provides a variety of functions for analyzing audio data.
Providing educational content around the Unreal game engine.
Development of a mobile hyper-casual rhythm game as an example of personal plugins like "Runtime Audio Importer" and "Runtime Files Downloader".
Runtime Audio Importer
Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime.
Prague Language Institute — Some university courses (CZ)
Activities and societies. Study and practice of English.
2019 — 2020
UnrealSkills (BlueprintME) — Online course (RU, Remote)
Learning the basics of Blueprints, gameplay mechanics, physics, artificial intelligence, etc.
BitAM — Private school (RU)
Basic learning of some technologies (web development, media, winforms, 3d modeling).